POV-Ray : Newsgroups : povray.general : premultiplied alpha : Re: premultiplied alpha Server Time
6 Aug 2024 23:20:38 EDT (-0400)
  Re: premultiplied alpha  
From: Mahalis
Date: 29 Dec 2001 07:53:57
Message: <3c2dbce5@news.povray.org>
+UA in 3.5 (actually, as you probably know, it would be +FN +UA).
"joshua kaelin" <web### [at] planetflux-spamfreecom> wrote in message
news:3c2d1f0a@news.povray.org...
> are there any plans to support straight alpha channel information as the
PNG
> format requires or will pov-ray remain in partial complience with the PNG
> standard?  is there any known way to enable this functionality in v3.1 or
> v3.5?
>
> we are trying to render objects with transparency and composite them in a
> game using the alpha channel, but the current output produces inadequate
> results; the object displays fringes of the render background color.
>
> - joshua kaelin
>
>


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