Yeah. It's a limitation of the present media model. The only thing I know would fix
it it's to use a partially transparent disc instead of media.
--
camera{location-2*z look_at.0}#local j=text{ttf"arial""JRG".2,0};
#local J=0;#while(J<10)#local R=0;#while(R<2)#local G=0;#while(G<1)
#if(inside(j,R*x+G*y+.1*z))object{j scale.025translate(R-1)*x+(G-J
/20)*y-J/40*z pigment{rgb+x+J/10*y}finish{ambient 1}}#debug"O"#else#debug" "
#end#local G=G+.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov
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