> The macro divides a box in space into unisized cubes and tests each
cube if
> it is in
> a particular object. it can take several samples per cube if wished.
then it
> only creates
> those cubes which are partially inside and partially outside the
object.
How? Do you use the trace function?
Very nice indeed. When you have a faster computer, make the cubes out
of glass, put a light inside it, and render with photons :)
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