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"Jaime Vives Piqueres" wrote:
> If it is not a surface, how can it have a normal?
> I think you don't mean this... but I can't understand it.
Not exactly a normal, but the gradient has a direction. I have no idea how
to find it though...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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