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"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3c20991c@news.povray.org...
> > You can do it with blurred reflection and reflection exponent:
>
> but it would be nice if you didn't have to use a work around, which I
> conceder this to be.
>
It isn't a workaroud, it's reality. Specular or phong highlight models are
*really* the workaround, as they are only a simulated highlight, but they
are a lot easier and faster to work with (for round light sources). That
being said, I don't know what it would take to simulate non-spherical
highlights other than using several (read hundred) pointlights over the
shape of the arealight.
-tgq
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