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Peter Popov <pet### [at] vipbg> wrote:
:>When I use an arealight with light fading, the light fades like if it was a
:>point light.
: It has always been this way. This is known behaviour and is
: documented. A work around the issue is to use several point light
: sources or a pure radiosity light source.
One has to remember that the area light definition has effect *ONLY* in
shadow calculations, nothing else.
I wonder how difficult it would be for it to be taken into account in
other things as well (lighting, highlights, fading...).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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