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Christoph Hormann <chr### [at] gmxde> wrote:
:> As I thought: A lower error_bound (and higher count) gives a more accurate
:> lighting, but horrible stains of dark/light areas. Aargh!
: That's life...
No, I personally think that it's a bug.
To me it looks a lot like there's a coding mistake, or else some
algorithmic mistake in the radiosity code. It could perfectly be something
really, really simple (eg a '<' when it should be a '<=' or something similar),
although it could also be something a lot more complicated.
In theory, lowering 'error_bound' and increasing 'count' should give a more
accurate lighting (at the cost of a longer render). The lighting should still
be smooth, not splotchy. There has to be some bug somewhere...
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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