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> Accuracy of this scene, architecturally speaking, is pretty low, indeed.
> CSG could give better results with more flexibility. OTOH, meshes are
> very efficient in POV-Ray rendering...
...and uv-mapping complex CSG is a nightmare.
But it's true that CSG in that case could be more scalable.
To be frank, I find the Lightscape pics much better-looking (if not more
realistic) than anything else. Pure effect perhaps, a little overdone but
nice indeed.
I did have a try last night, but got hit with ugly artefacts (as expected
with a checkered floor) and then with looong render times. I've not
submitted it because it's really bad.
I'll see if I can improve it, but that won't happen soon.
G.
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