POV-Ray : Newsgroups : povray.general : Radiosity champions, here's something for you ! : Re: Radiosity champions, here's something for you ! Server Time
7 Aug 2024 01:24:44 EDT (-0400)
  Re: Radiosity champions, here's something for you !  
From: Warp
Date: 13 Dec 2001 11:28:25
Message: <3c18d729@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: Most important would be to decrease 'error_bound' in the radiosity
: settings, of course you will have to raise 'count' to avoid artefacts and
: everything will get much slower.  Another thing that might help is to
: reduce recursion_limit to 2, this can lead to better contrasts too.

  Reducing the recursion_limit hit the spot (although I realized that before
reading your suggestion). The render time also reduced from 1.5h to 1h.
  I made a second entry which looks much better.

: As a side note, i think this kind of scene is not particularly well suited
: for POV-Ray, With procedural textures and CSG instead of meshes the
: appearance could be much improved and would suffer less at higher
: resolutions (in some of the other renders the mesh facets are really
: strongly visible).   

  Well, speedwise I think that meshes and imagemaps are quite ok. If that
same scene would have made with primitives and procedural textures, the render
time could perfectly be several hours...

: How did you convert it BTW?

  3DWin4 did a damn good job at converting the 3ds file given in the page
to mesh2's (with the original uv-information, of course; without that it would
have been impossible to render the scene).
  As the 3ds file didn't have the actual imagemaps, I had to search and
set the proper images in proper places, but that wasn't too difficult.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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