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Richard D <a20### [at] rogerscom> wrote in message
news:3c181690@news.povray.org...
> Here is an update of my Unreal Tournament model. I've now identified all
> vertices and wrote simple functions to be able to rotate them around a
> specific point. So now placing them is very easy. This scene took me at
> most 20 minutes to do (after I spent many hours identifying the vertices
of
> course).
>
> I still have to fix a few of the vertices fine tune. I also didn't apply
> the normals. It turns out I'll have to think of a cleaver way to figure
out
> what normal vertex applies to which mesh vertex so I can rotate them the
> same way as the mesh vertices.
>
> This is fun. Animating these is also quite easy. After I fix the
normals,
> I'll give it a try.
>
> Sorry about the image size, but when I made it smaller it gets a bit
harder
> to see some of the detail.
>
> Note: I hope the guy in the background isn't too blurry that you can't see
> what he's doing, or should I say what happened to him. It's kind of
funny.
> :)
>
>
Cool! LOL,poor guy.
Gary
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