POV-Ray : Newsgroups : povray.binaries.images : Reflection problem. : Re: Reflection problem. Server Time
19 Nov 2024 15:45:35 EST (-0500)
  Re: Reflection problem.  
From: bob h
Date: 10 Dec 2001 14:55:55
Message: <3c15134b@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3c14d349@news.povray.org...
>
> "bob h" <omn### [at] charternet> wrote in message
> news:3c14727c@news.povray.org...
> > It is the box, indirectly.  It's where the box ends in the reflection
> > apparently, as you can see better by using:
> >
> > box { <-1000,-1000,-1000>, <1000,1000,0>
> >  clipped_by {plane {-z,100}}
>
> I'm not sure what you mean here.

I was clipping off the box after moving it to the -z side so that lights and
camera were still able to see the scene ok.

> > You'll have to scale it or move it differently, possibly like:
> >
> > box { <-1000,-1000,-1000>, <1000,100,0>
>
> Sorry that didn't help.

Note that I commented out the clipped_by when using that, as well as upped
the max_trace_level to 10, whether or not that made any difference.
Image attached shows how "J" looks as I had seen it, not sure what is
acceptable to you but it looked passable to me.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


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