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"marabou" <not### [at] availableyet> wrote in message
news:3c14c918@news.povray.org...
> Bill DeWitt wrote:
>
> >
> > "marabou" <not### [at] availableyet> wrote in message
> > news:3c14aac2@news.povray.org...
> >> as i know radiosity affects the whole scene. i need a light source (the
> >> white long thing on the right side).
> >> >
> >> > All I can think of is radiosity, might be hard to get quality results
> >> > though.
> >
> > If you put a white object where you want your light source, you can
> > make
> > radiosity treat it like a light source. You will see illumination from
it.
>
>
> you mean if i put ambient light into finish?
Into the finish of the white object, yes. And with a high value for
white of it is any distance away. People who use it more can probably tell
you more about making it look good.
Here is what I used for my test before telling you that it would work.
cylinder {
-3*z, 3*z, .5
pigment { rgb 48 }
finish { ambient 1 }
translate < 3.0, 5.0, 0.0 >
}
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