> So that's how far I got, but I'm not sure if it will be possible to
> figure out a way to keep the normal and uv mapping information.
Since you seem very good at figuring out 3d formats, you should try to
convert the Painter3d file to obj format (it's ASCII too).
Then you'll be able to use uvmapper to create the map template, and then
3dswin to convert the obj to mesh2.
G.
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