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Hi,
Is this a bug with media containers and fog, surely the following scene
should render the same for all possible combinations of FogSw, MediaSw=1or
0, due to media being totally transparent, adding fog seems to be the
culprit
//Begin buggy scene
#declare FogSw=1; // 1=on, 0=off
#declare MediaSw=1; //1=on, 0=off
camera {
location <0,2,-14>
right <16/9,0,0>
look_at <-1,2,0>
}
light_source {
<0,200000000,0>
color rgb <1,0.8,0.65>*1.8
rotate <0,0,50>
rotate <0,20,0>
}
sky_sphere {
pigment {
bozo
color_map {
[0 rgb <0.4,0.6,0.8>*0.87]
[1 rgb <0.4,0.65,0.9>*1]
}
scale 0.1
turbulence 0.8
octaves 4
lambda 2
omega 0.4
}
}
#if(FogSw)
fog {
fog_type 2
distance 200
fog_offset 0
fog_alt 80
color rgb <0.8,0.8,0.75>*1
}
#end
#if(MediaSw)
box {
<-30000,700,-60000>
<30000,900,60000>
material {
texture {
pigment {rgbt 1}
}
interior {
media {
scattering {5, 0.00 extinction 1 eccentricity 0.005}
method 3
intervals 1
aa_level 4
jitter 0.1
density {
rgb 1
}
}
}
}
hollow
}
#end
plane {y,0 texture {pigment {rgb 1}
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