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"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3c12b4a7@news.povray.org...
> Give us some source. The camera, light, and a plane with that texture
> giving you problems would do.
Here it is.
Ari-Matti
//------------------------------------
camera {
right x*image_width/image_height
location <-80.0, 180.0, 25.0>
look_at <-120.0, 120.0, 160.5>
}
light_source { <0, 0, 0>
color 1
area_light <2, 0, 0>, <0, 2, 0>, 20, 20
adaptive 1
jitter
circular
orient
translate <0, 250, 100>
photons{refraction on reflection on}
}
plane {
y, 89.5
texture {
pigment { rgb <0.39, 0.41, 0.43> quick_color rgb 0.5 }
finish {
diffuse 0.8
brilliance 5
specular 0.80
roughness 1/100
metallic on
reflection { 0.65 metallic }
}
normal {
quilted control0 0.5 control1 1
rotate y*45
scale <1,1,0.4>
}
}
}
//------------------------------------
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