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That's true, with the features I listed you're pretty close. You'd really
need density and gravity anyway for a good particle system.
Maybe we should startup a sourceforge version ...
== John ==
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C111D51.12F278E3@scifi-fantasy.com...
> While you're at it, why not make a more generic physical simulation
> engine that lets you define density properties to objects, gravity
> constant, etc., so that you can do simple particle systems AND
> collision detection among other object AND objects being blown up
> or being run into by other objects...?
>
> I know they have these things already, able to be leased for however
> many thousand dollars a month, but a simplified version would be fun.
> You might need a modeller for it...or not, what with the enjoyment
> y'all get from the idea of building entire scenes with isosurfaces
> hehee
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
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