POV-Ray : Newsgroups : povray.general : What abilites should a particle system have? : Re: What abilites should a particle system have? Server Time
7 Aug 2024 09:26:52 EDT (-0400)
  Re: What abilites should a particle system have?  
From: John D  Gwinner
Date: 7 Dec 2001 21:42:38
Message: <3c117e1e$1@news.povray.org>
That's true, with the features I listed you're pretty close.  You'd really
need density and gravity anyway for a good particle system.

Maybe we should startup a sourceforge version ...

                  == John ==

"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C111D51.12F278E3@scifi-fantasy.com...
> While you're at it, why not make a more generic physical simulation
> engine that lets you define density properties to objects, gravity
> constant, etc., so that you can do simple particle systems AND
> collision detection among other object AND objects being blown up
> or being run into by other objects...?
>
> I know they have these things already, able to be leased for however
> many thousand dollars a month, but a simplified version would be fun.
> You might need a modeller for it...or not, what with the enjoyment
> y'all get from the idea of building entire scenes with isosurfaces
> hehee
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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