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"Tim Nikias" wrote:
> What if you just collect the points where the particles
> rebounce, and save the time it would take to hit the
> next rebounce-position?
It's not that simple I'm afraid...
> How about saving direction, speed, rebounce-position
> and time until next rebounce? You can calculate the
> path pretty easily from there on, I guess.
Not when considering flowing, custom forces, variable wind etc...
Rune
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