POV-Ray : Newsgroups : povray.general : Disc which is not flat : Re: Disc which is not flat Server Time
7 Aug 2024 13:20:44 EDT (-0400)
  Re: Disc which is not flat  
From: Ben Chambers
Date: 3 Dec 2001 03:03:33
Message: <3c0b31d5@news.povray.org>
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3C0AA3D6.396C86A6@aol.com...
> I have been using POV-Ray for almost nine years. I certainly know the
definition
> of x (or y or z for that matter). My remarks, which have universally been
taken
> as signs of ignorance, concerned the ergonomic fact that, for the special
case
> of scale, since POV *does* change the 0s to 1s (like it or not it does
this),

Yes we know it does, but some of us think the warning is perfectly
legitimate.

> that the warning for this case alone should not be given. The rationale
for this
> is that it is simply *as an end-user* easier to type scale x*.2 than
scale
> <.2,1,1>,

It's also easier to get off a mountain by jumping, but most people prefer to
climb down.

> when the internal parser is happily converting those offending 0s to
> 1s anyay.

The point is not whether or not POV strays from what you specify in the
scene file (which is what it's doing), but that it should tell you when it
does so.  There's nothing wrong with it's replacing the 0's with 1's, it
just needs to tell you since this is not logical behavior.

...Chambers


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