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Thank you for the answer,
I already look at this site, and find many useful ideas.
Chaps
"gilrain" <joh### [at] murraystateedu> wrote in message
news:3c06a748$1@news.povray.org...
> Hi,
>
> "Chaps" wrote in message news:3c066bd1@news.povray.org...
> > I am playing with a cloth model inspired by other post. I have built an
> > external program that allow to create a mesh2 object, and make it
interact
> > with gravity, wind and elementary objects (spheres, torus...).
>
> Sounds like an interesting and worthy project; and a good start!
>
> > Is there someone who has some advice on the subject?
>
> I don't know much about it myself, but there are many discussions on cloth
> simulation on various pages... One page I've found a good resource for
this
> sort of thing is the "Good-looking Textured Light-sourced Bouncy Fun Smart
> and Stretchy Page" (I love the name!). It's at
> http://www.esite-host.com/~rocketmg/. The author has a specific article on
> cloth simulation, here:
> http://www.esite-host.com/~rocketmg/models/m_cloth.htm.
>
> The site has many introductory articles about general algorithms for
things
> like particle systems, gravity, collision detection and whatnot. I suggest
a
> casual visit, at least. ;)
>
> Hope it helps,
>
> -- gilrain
>
>
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