POV-Ray : Newsgroups : povray.general : what is the Mayaray? : Re: what is the Mayaray? Server Time
7 Aug 2024 03:21:33 EDT (-0400)
  Re: what is the Mayaray?  
From: bob h
Date: 26 Nov 2001 13:32:43
Message: <3c028acb@news.povray.org>
What?! No web page to go to for a download?!  :-)

I might finally have a reason to install the Maya demo I have here, which
hopefully is 4.0--- oh, it is not, only version 2.5  :-(

Anyway, sounds like the only major commercial program export to POV-Ray, I
would know of anyway.  Any plans to have a import from POV to Maya?  That
would be a holy grail.

--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


"khor" <ahm### [at] yahoocom> wrote in message
news:3c0281c1@news.povray.org...
> Hello everyone! We have worked to develop a plugin! There is a little
> information about him!!
>
> Introduction:
> MayaRAY is a experimental rendering interface built-in Maya 4.0 to
Povray3.5
> and MegaPov0.7.
>
> Supported features
>
> Main features:
> camera, lights, Maya materials, Povray materials, Povray pattern and
> textures, Maya geometry
>
> Supported Povray features
> Povray solids:
> sphere,blob,infinite plane, cylinder, torus, height field, others will be
> added soon.
>
> Camera:
> perpective, fov, dof, ...
>
> Lights:
> Ambient, point, spot, paralel, area with most Povray attributes, glow(with
> megaPov)
>
> Geometry conversion between Maya-Povray:
> All Maya polygons and nurbs. Per face material and uvmapping supported.
> Per-vertex normals is exported.
> Optionally, nurbs geometry is converted to Povray biqubic patchs to
minimixe
> export time and maximize geometry quality.
> At this time trimmed nurbs is not converted patchs and that's tesellated
to
> faces. This feature will be implemented in future!
>
> Object switches:
> photons, hollow, no_image, no_reflection, double_illuminate, inverse!
>
> Material:
> Supported Maya shader is blinn, phong, lambert with image and bump
mapping.
> And special Povray material, shader and pattern nodes for direct
connection
> to Povray materials.
> Povmaterial with interior, caustic, media, scattering. Povshader node for
> pigment, finish and normal emulations.
> Povpatten node for Povray pattern emulation with pigment_map and pigment
> color_map emulations. That contains many pattern type and
> noise modifier. Other modifiers and layered materials will be implemented
in
> future. This nodes will be implemented for more adaptation to Maya
shading!
> Internal using and preview of Povray material by a special material
editor;
>
> Atmospheric:
> Sky sphere, fog ( uniform and layered), ambient.
>
> Povray settings:
> global parameters, antialias setting, photons, caustic, radiosity (with
save
> and load solution) parameters
>
> Extra settings:
> For manually entering any Povray code that will be added to exported
Povray
> scene code
>
> Post effects:
> Will be supported megaPov post renderings
>
> In future:
> Subdivision geometry, Maya post renderings (fur,paintfx,etc,..), Maya
> particule rendering, more control over Povray via GuiExt interface,
>
> Renderer compability
> Povray 3.5b7 and megaPov 0.7
>
>


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