Bob H. wrote in message <3bffaaad@news.povray.org>...
>; Sets minimum number of objects before auto bounding kicks in.
>;
>Bounding_Threshold = 6
Try changing this to 0. You've only got two objects in the scene, so
bounding boxes are not used. It might be a problem with the bounding box
code. Use (or non-use) of bounding boxes has been a cause of apparently
platform-dependent behavior before.
--
Mark
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