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Hi there,
I am trying to make an animation of water,
but it should be as generic as possible.
My target is, to use a lot of blobs, and every
single blob should calculate his next velocity
array, and out of this, his next position.
Because i can't find anything about getting
the y-coordinate of an arbitrary point in space
of a terrain in the povuser.pdf, i want to ask,
wether it is possible at all, and which kind of
surface-description i should use for that
animation?
--
jochen issing
mailto:joc### [at] mcf-musicde
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