POV-Ray : Newsgroups : povray.binaries.images : water waves simulation (34k) : Re: water waves simulation (34k) Server Time
19 Nov 2024 18:07:32 EST (-0500)
  Re: water waves simulation (34k)  
From: Jide
Date: 24 Nov 2001 15:22:21
Message: <3c00017d@news.povray.org>
Hugo wrote
> I looked at the code.. Relative simple math??  No no no no.. How dare you!
> I wish I could understand these things...

Hehe. That makes two of us (for a start atleast)

> But wouldn't it be very easy to distort the regularity without adding more
> sines, but with a normal modifier or warp... That *would* be simple.

Yes and if large masses of water aren't needed you can just use function n,n
in
a heightfield and then increasing the number of sines doesn't matter that
much
rendertimewise.

-Jide


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