Hugo wrote
> I looked at the code.. Relative simple math?? No no no no.. How dare you!
> I wish I could understand these things...
Hehe. That makes two of us (for a start atleast)
> But wouldn't it be very easy to distort the regularity without adding more
> sines, but with a normal modifier or warp... That *would* be simple.
Yes and if large masses of water aren't needed you can just use function n,n
in
a heightfield and then increasing the number of sines doesn't matter that
much
rendertimewise.
-Jide
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