> I don't think it looks too regular. It's amazing what you can simulate
> with "simple" math (OK maybe not that simple).
I looked at the code.. Relative simple math?? No no no no.. How dare you!
I wish I could understand these things...
But wouldn't it be very easy to distort the regularity without adding more
sines, but with a normal modifier or warp... That *would* be simple.
Hugo
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