Christoph Hormann wrote
> Since there was some request i made an isosurface version of the water
> simulation i posted in p.b.a.
Much obliged
>It's much slower so not very nice for
> animating, this picture took 4h30min to render.
Only 4 minutes 44 seconds for a 160*120 with no AA on my comp.
I might try the animation <g>
> Since there are only 40 sine waves, it look a bit too regular, but with
> more it would have been even slower.
I don't think it looks too regular. It's amazing what you can simulate
with "simple" math (OK maybe not that simple).
So if I wanted to add more waves I'd change MAX_WAVES in waves.inc
and for the animation I'd put clock in the 3rd parameter of Waves function
call in the .pov file?
-Jide
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