POV-Ray : Newsgroups : povray.general : Parallel / Distributed Network Rendering Included in POV : Re: Parallel / Distributed Network Rendering Included in POV Server Time
11 Aug 2024 17:14:24 EDT (-0400)
  Re: Parallel / Distributed Network Rendering Included in POV  
From: Thorsten Froehlich
Date: 23 Nov 2001 04:10:39
Message: <3bfe128f@news.povray.org>
In article <3BFDCF57.4026E69A@iquest.net> , Randy Hawley 
<rha### [at] iquestnet>  wrote:

> Also, we need a "binary" scene file, that the parsed scene can be stored in.
> That way, the scene is parsed once, stored in a shared file

It won't help increase the speed of parsing because most of the time is
spend on memory allocation (and processing #macros if you have them).

So there would be no fundamental improvement, but the implementation would
be rather time consuming and a lot of cross-platform issues would have to be
handled.  In conclusion, while it isn't impossible to modify POV-Ray to
output a "binary scene file" (it has been done before with 2.2), it doesn't
solve any problems, it just adds more problems.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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