|
![](/i/fill.gif) |
Um, maybe extinction 0?
"Tony[B]" <ben### [at] catholic org> wrote in message
news:3bfc5002@news.povray.org...
> I have noticed that when I have atmospheric media in a scene, and a light
> and an object I want to interact with the media, I have to use very high
> numbers of samples and intervals to get nice "rays". (Imagine a sphere
with
> holes, and a light inside and media around, and the nice rays of light
that
> pop through the holes.) How come 3dsmax does this sort of thing quickly
and
> well? How can this be improved? There must be some trick or shortcut that
> will provide the same look with less computational cost... right?
Post a reply to this message
|
![](/i/fill.gif) |