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MR <a### [at] bnet> wrote:
: ah ha! i'm getting a warm fuzzy here... you've changed the
: texture color map to just two colors, and it looks like one of
: them is white and the other is transparent, which looks black
: with no sky_sphere behind it. so the plane is white clouds with
: the blue sky_sphere showing thru! oh yeah! and of course
: you've put a ground plane in too.
Yes, this is exactly the idea. The sky_sphere produces the sky-blue
(which indeed often brightens at the horizon and gets deeper blue upper in
the sky), and the plane just puts clouds horizontally up there. This is
roughly what happens in real-life as well.
Perhaps you didn't notice, but this way the clouds actually cast shadows
on the ground (given that the "sun" is well above the clouds plane).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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