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Absolutely! <g>
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"C.J. - POV User" <hou### [at] yahoocom> wrote in message
news:3bf5d083$1@news.povray.org...
> 'Can you tell where I'm going with this? '
>
> Absolute POV?
> --
> C.J. - POV User
> POV Ray Study Gallery
> http://hyperion.spaceports.com/~povstudy/
> hou### [at] yahoocom
> Arie L. Stavchansky <ari### [at] bellatlanticnet> wrote in message
> news:3bf5c34f@news.povray.org...
> > Hello All,
> >
> > First let me say thank you to those who responded to my original
postings
> > about spheres being attached to a function curve. The time you took out
> to
> > help carefully explain this idea is invaluble to me. I appreciate this
> > community a great deal.
> >
> > So, here is what I had wanted all along. I have even made a macro for
> this
> > sucker. I can set the bottle radius, and bottle height, and the rest is
> > constructed through the computations of ratios. For example there is a
> > ratio of the height of the neck, to the height of the bottle. I know
this
> > may not seem like a big deal to some of you advanced users out there,
but
> I
> > am truly satisfied with this, and now it is time to continue the
rendering
> > process.
> >
> > Can you tell where I'm going with this? Thanks again everybody!! I'll
> keep
> > posting newer versions of this "ad" as I work on it.
> >
> > Take care,
> > Arie
> >
> >
> >
>
>
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