|
|
It's a mesh.
--
Jonathan.
"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bf5881b@news.povray.org...
> Iso-speckles. Adjust the accuracy down to 0.0001 or less if that's what
you
> already have.
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Jan Walzer" <jan### [at] lzernet> wrote in message
> news:3bf559ab@news.povray.org...
> > To the thread in p.a-u
> >
> > Where to the holes come from ?
> >
> > --
> > Jan Walzer <jan### [at] lzernet>
> >
> >
> >
>
>
Post a reply to this message
|
|