POV-Ray : Newsgroups : povray.binaries.images : A crappy render : Re: A crappy render Server Time
19 Nov 2024 20:33:29 EST (-0500)
  Re: A crappy render  
From: Skip Talbot
Date: 13 Nov 2001 13:27:12
Message: <3bf16600@news.povray.org>
Reminds me of a Bin Laden joke someone sent me with bad texture mapping.
Needs some UV Mapping perhaps?

--
Skip
DJ Wiza <Kil### [at] TRIMBRAKESgeocitiescom> wrote in message
news:3bf0dd9e@news.povray.org...
> For some reason, whenever I render this scene, it looks kind of crappy.
>
> #include "colors.inc"
> #include "math.inc"
>
> camera {
>   location <5,5,-5>
>   look_at <1,0,-1>
> }
>
> light_source {
>   <5,5,-5>
>   color rgb 1
> }
>
> difference {
>   cylinder {
>     <-2,0,0>,<2,0,0>, 2
>     pigment {color rgb 1.5}
>   }
>   cylinder {
>     <-3,0,0>,<3,0,0>,.8
>     pigment { Gold }
>   }
> }
>
> difference {
>   cylinder {
>     <-2,0,0>,<2,0,0>, .8
>     pigment { Gold}
>   }
>   cylinder {
>     <-3,0,0>,<3,0,0>,.7
>     pigment { Gold }
>   }
> }
>
> #declare lv = 0;
> mesh {
>   #while (lv <= 45)
>   triangle { < -2,sind(-lv)*4,cosd(-lv)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
> >,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
>   triangle { < 2,sind(-lv+1)*4,cosd(-lv+1)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
> >,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
>   #declare lv = lv + 1;
>   #end
>   pigment { rgb 1.5 }
>   translate <0,0,-6>
> }
>
>
> -DJ
>
> PS.  Sorry for the bad pun.
>
> --
> "There's no joy greater that soaring high on the wings of your dreams,
> except maybe the joy of watching a dreamer who has nowhere to land but the
> ocean of reality."
>
>
>


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