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Reminds me of a Bin Laden joke someone sent me with bad texture mapping.
Needs some UV Mapping perhaps?
--
Skip
DJ Wiza <Kil### [at] TRIMBRAKESgeocitiescom> wrote in message
news:3bf0dd9e@news.povray.org...
> For some reason, whenever I render this scene, it looks kind of crappy.
>
> #include "colors.inc"
> #include "math.inc"
>
> camera {
> location <5,5,-5>
> look_at <1,0,-1>
> }
>
> light_source {
> <5,5,-5>
> color rgb 1
> }
>
> difference {
> cylinder {
> <-2,0,0>,<2,0,0>, 2
> pigment {color rgb 1.5}
> }
> cylinder {
> <-3,0,0>,<3,0,0>,.8
> pigment { Gold }
> }
> }
>
> difference {
> cylinder {
> <-2,0,0>,<2,0,0>, .8
> pigment { Gold}
> }
> cylinder {
> <-3,0,0>,<3,0,0>,.7
> pigment { Gold }
> }
> }
>
> #declare lv = 0;
> mesh {
> #while (lv <= 45)
> triangle { < -2,sind(-lv)*4,cosd(-lv)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
> >,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
> triangle { < 2,sind(-lv+1)*4,cosd(-lv+1)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
> >,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
> #declare lv = lv + 1;
> #end
> pigment { rgb 1.5 }
> translate <0,0,-6>
> }
>
>
> -DJ
>
> PS. Sorry for the bad pun.
>
> --
> "There's no joy greater that soaring high on the wings of your dreams,
> except maybe the joy of watching a dreamer who has nowhere to land but the
> ocean of reality."
>
>
>
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