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Thanks. I'll have to give this a try.
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3bf14f77$1@news.povray.org...
> My indenting got eaten by the news reader... here is something more
> readable... I hope...
>
> #declare SPHERE = function {x^2 + y^2 + z^2 -1}
>
> //... then one for your imagemap
>
> #declare IMAGEMAP =
> function {
> pigment {
> image_pattern {
> tga "ImageMapHF16.tga"
> map_type 1
> interpolate 2
> }
> scale < 0.0, 0.0, -1.0 >
> }
> }
>
> // ... then you add them together....
>
> #declare SHIP=function{
> SPHERE(x,y,z)
> - IMAGEMAP(x,y,z).grey *.75 }
>
> // ... then you make it an isosurface...
>
> isosurface {
> function { SHIP(x,y,z) }
> evaluate 1, 1000, 0.99
> max_gradient 200
> contained_by{sphere{0,1.5}}
> pigment { rgb 1 }
> scale < 1.0, 0.25, 0.75 >
> }
>
> "Bill DeWitt" <bde### [at] cflrrcom> wrote in message
> news:3bf14dfa$1@news.povray.org...
> >
> > "Captain Tylor" <fis### [at] hrupennedu> wrote in message
> > news:3bf138ae$1@news.povray.org...
> > > I didn't know you could use image maps on isosurfaces. Is there a
> source
> > > code example anywhere of using an image map on an isosurface that I
> could
> > > see?
> >
> > First you make a function for your sphere...
> >
> >
> > #declare SPHERE = function {x^2 + y^2 + z^2 -1}
> >
> > //... then one for your imagemap
> >
> > #declare IMAGEMAP = function {
> > pigment {
> > image_pattern {
> > tga
> > "ImageMapHF16.tga"
> > map_type 1 //
> > spherical
> > interpolate 2
> > }
> > scale < 1.0, 1.0, -1.0 > //
flips
> > (optional)
> > }
> > }
> >
> > // ... then you add them to gether....
> >
> > #declare SHIP=function{SPHERE(x,y,z) - IMAGEMAP(x,y,z).grey *.75 }
> >
> > // ... then you make it an isosurface...
> >
> > isosurface {
> > function { SHIP(x,y,z) }
> > max_gradient 200
> > contained_by{sphere{0,1.5}}
> > pigment { rgb 1 }
> > scale < 1.0, 0.25, 0.75 >
> > }
> >
> >
> >
>
>
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