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Well, you're only using pigments to describe your object. Maybe you should
add full texture descriptions (like finish and normals) to them. Also, gold
is probably not the best color for the inside of the roll; it's too bright.
Try a dark brown/gray.
But, the shape of the roll looks great!
-Ed
"DJ Wiza" <Kil### [at] TRIMBRAKESgeocitiescom> wrote in message
news:3bf0dd9e@news.povray.org...
> For some reason, whenever I render this scene, it looks kind of crappy.
>
> #include "colors.inc"
> #include "math.inc"
>
> camera {
> location <5,5,-5>
> look_at <1,0,-1>
> }
>
> light_source {
> <5,5,-5>
> color rgb 1
> }
>
> difference {
> cylinder {
> <-2,0,0>,<2,0,0>, 2
> pigment {color rgb 1.5}
> }
> cylinder {
> <-3,0,0>,<3,0,0>,.8
> pigment { Gold }
> }
> }
>
> difference {
> cylinder {
> <-2,0,0>,<2,0,0>, .8
> pigment { Gold}
> }
> cylinder {
> <-3,0,0>,<3,0,0>,.7
> pigment { Gold }
> }
> }
>
> #declare lv = 0;
> mesh {
> #while (lv <= 45)
> triangle { < -2,sind(-lv)*4,cosd(-lv)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
> >,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
> triangle { < 2,sind(-lv+1)*4,cosd(-lv+1)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
> >,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
> #declare lv = lv + 1;
> #end
> pigment { rgb 1.5 }
> translate <0,0,-6>
> }
>
>
> -DJ
>
> PS. Sorry for the bad pun.
>
> --
> "There's no joy greater that soaring high on the wings of your dreams,
> except maybe the joy of watching a dreamer who has nowhere to land but the
> ocean of reality."
>
>
>
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