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Nota: Traduzione non letterale
> 1) light_groups are containers for associating certain lights to certain
> objects. You wrap your objects and lights with it, and only those objects
> are affected by those lights. You can also control whether or not global
> light_sources (i.e. those outside of the light_group) affect the objects
> within. That's basically it.
1) i light_groups consentono di associare determinate luci a determinati
oggetti.
decidere se le luci globali (quelle al di fuori dei light_groups) possano o
meno illuminare gli oggetti del gruppo.
> 2) Sure, I don't see any harm done by trying it. It will give you good
> practice for when it goes final. We need all the help we can get to find
> bugs. The only thing is that you should keep your 3.5 install separate
from
> your old 3.1 install and MegaPOV, since I don't think you can plunk
MegaPOV
> into the 3.5 bin folder and have it run. I may be wrong. Also, 3.5 is
faster
> than 3.1 and MegaPOV for most intents and purposes. You will find a few
> things that are unfortunately slower. I'm sure you'll appreciate the added
> features, though.
definitiva.
Abbiamo bisogno di aiuto per trovare bachi.
Conviene mantenere separate le installazioni di versioni diverse (3.1,
MegaPOV e 3.5), non penso che tu possa infilare MegaPOV nella cartella della
versione 3.5 ed eseguire il tutto. Posso sbagliarmi.
apprezzerai le nuove caratteristiche.
> Ciao,
>
> "Antonio Lorenzo". :)
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