"Vampyrium" <cyb### [at] hotmailcom> wrote in message
news:3bea26bf@news.povray.org...
>
> I made a macro that puts an image_map {} in the pigment statement and it
> changes the file name of the image so that I have animations as textures.
> The sequence has to follow filename000.xxx...filename001.xxx and so on. It
> works well apart from the fact that in each frame the image is not cleared
> from memory and after a few frames memory usage goes quite high,
especially
> if large image maps are used. I didnt test it in other situations but it
> should be the same.
In WinXP I get a slight increase (<4%) from the first frame to the second,
but from there on it remains the same.
Bob H.
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