|
|
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3be69fc4@news.povray.org...
> Firstly, the main reason is that the POV-Ray scripting language is an
> _interpreted_ language. This makes comparison with _compiled_ languages
> (eg. C++) very unfair.
Hmm... I wonder if we could make a POV-Ray "compiler"? As in, it would
parse your scene, and then create an executable which would render that
scene (and that scene only) at a resolution specified on the command line?
This would allow for various speedups and optimizations to be done, wouldn't
it? :)
Of course I realize it would be a nightmare to try and code, so maybe we'll
wait until pov4 comes out...
...Chambers
Post a reply to this message
|
|