In article <3bea26bf@news.povray.org> , "Vampyrium" <cyb### [at] hotmailcom>
wrote:
> I made a macro that puts an image_map {} in the pigment statement and it
> changes the file name of the image so that I have animations as textures.
> The sequence has to follow filename000.xxx...filename001.xxx and so on. It
> works well apart from the fact that in each frame the image is not cleared
> from memory and after a few frames memory usage goes quite high, especially
> if large image maps are used. I didnt test it in other situations but it
> should be the same.
Could you please provide a small scene? You find details how to report bugs
in the welcome message of this group or read the web news copy of it at
<http://news.povray.org/povray.beta-test/*/116102/>.
In general you should not only include assumptions why a problem appears
because this information alone is most likely useless for the POV-Team.
What we need to have is an easy (read: we don't have to create a scene) way
to reproduce the problem in order to fix it.
Thanks for understanding,
Thorsten
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