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YES!
And how about persistence of variables too? Or was there a good reason
they were left out?
Mahalis <don### [at] fakey com> wrote in message
news:3be8946a$1@news.povray.org...
> Item #2: GLOWS!! GLOWS!!
> :-)
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb
1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Tony[B]" <ben### [at] catholic org> wrote in message
> news:3be6a86c@news.povray.org...
> > Thanks for that very educational read, Warp. :)
> >
> > Hey, we should start making a short list of things that simply must
be in
> > 4.0, like this improved parser you're talking about. That way the
Team
> won't
> > forget about these things when making 4.0.
> >
> >
>
>
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