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Christoph Hormann wrote:
> Hmm, are those wood planks isosurfaces?
Yes, they are.
> Glass with radiosity can be quite slow, but 1d17h is not very extreme for
> such a scene. I had a similar situation in my picture for the 10best
> cover image contest and it came near a halt (~30min per line) on my old K6
> when reaching the glass objects. There were photons and a lot of
> isosurfaces too of course.
But it was a final render, not a simple test! :)
I have to say that with recursion_limit 1 things were a bit less slow, but
the unlit parts were completely black, so I had to raise it to 3.
Not to mention the fact that without the glass object the scene looked much
brighter (who knows why)...
> Something that would really help in such a situation would be a
> no_radiosity modifier for objects. You could create a second bowl for
> radiosity with no_image, no_shadow and no_reflection and a simple material
> and use no_radiosity for the real bowl.
What about rendering the scene without the glass, saving radiosity data, and
reloading them later with always_sample off and with the glass objects
included? Would it look good? I have to try.
> The fruits look great, apart from the leftmost apple floating in the air
> of course.
<Cough>... :)
> Is there subsurface scattering on the orange?
Nope. The scattering with that iso was really slow and didn't look that
good. But with radiosity it looks good anyway.
--
Jonathan.
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