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UGH! Don't say the f-word in connection with Blobman! I was only able to
download it to a rather slow machine (hence hand poses took forever to
render) and whatever I put in the array, it came out EXACTLY the same for
every one. I soon gave up in disgust.
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Reuben Pearse" <reu### [at] presence-systems com> wrote in message
news:3bd7e4ec$1@news.povray.org...
> I have played with BlobMan a bit and I agree that it could do with an
> overhaul (I never did quite figure out the fingers array!)
>
> > More poses would also be nice...
>
> I've got 1-2 additional poses on my hard-drive somewhere if you're
> interested.
>
> It would also be good to provide a larger library of costume files with
> BlobMan.
>
> Reuben
> doo### [at] breathemail net
>
>
>
>
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