POV-Ray : Newsgroups : povray.beta-test : Torus problems with distant camera : Re: Torus problems with distant camera Server Time
2 Nov 2024 17:17:41 EDT (-0400)
  Re: Torus problems with distant camera  
From: Slime
Date: 25 Oct 2001 09:51:18
Message: <3bd818d6$1@news.povray.org>
Yeah, sturm didn't help.

Is it just me, or is POV-Ray 3.5 a *lot* more sensitive to floating point
precision errors? I never had to pay attention in 3.1... I could use numbers
like .0000001 or so before things started messing up.

Incidentally, this problem doesn't occur with other simple primitives.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]

"Peter Popov" <pet### [at] vipbg> wrote in message
news:dndfttovfr9m0id8qibdnu18a8jj8aklnf@4ax.com...
> On Wed, 24 Oct 2001 17:56:41 -0400, "Slime" <noo### [at] hotmailcom>
> wrote:
>
> >This scene, which has a far away camera, creates artifacts in the torus:
>
> Seems like an error in floating point precision / roundoff that
> boggles the torus equation root solver. Try using the 'sturm' keyword
> in your torus definition. If that doesn't help, you'll have to
> represent the torus in another way - by a mesh, patches, or an
> isosurface with a low accuracy.
>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG      e-mail : pet### [at] tagpovrayorg


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