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Sorry, not true. I get stack fault/gpf whenever rendering is stopped prior
to the first line being drawn, usually due to a protracted parse.
Duron 800MHz, 256 MB, Win98SE, Pov-Ray 3.5b6
"Chris Cason" <newsadmin-despam-@povray-no-spam.org> wrote in message
news:3bcda3a2@news.povray.org...
>
> "jan Walzer" <iq### [at] walliqde> wrote in message news:1103_1002737295@iq...
> > I have just tested this with one scene yet, but it is replicable...
> > The scene contains some timeconsuming stuff (media)
> > I render it in 512x384 AA0.2
>
> I presume you were using PNG output ?
>
> There was a problem in this case with PNG output, which has now been
fixed.
>
> -- Chris
>
>
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