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This scene, which has a far away camera, creates artifacts in the torus:
// The /100 and *100 things move the camera away, closer to orthographic.
// Remove them and the problem disappears.
// Change them to 1000 and you'll notice a very strange pattern.
camera {
right 1.3333*x/2 /100
up y/2 /100
location -15*z *100
look_at z
// switching to the equivalent orthographic camera doesn't solve the
problem;
// the farther away the camera is, the worse the artifacts get.
/*
orthographic
location -z*1000
right 1.3333*x*7.5
up y*7.5
look_at 0
*/
}
light_source {
<.5,.7,-1>*9999
rgb 1
}
torus {
1,.5
rotate 90*x
pigment {rgb 1}
}
Render the scene at 320 x 240 with or without AA.
Beta 6, Win 98, PIII 900, 256 MB RAM
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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