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I wanted to try creating histograms myself, and my results look different. It
seems when someone wants to use f_noise3d as a random number generator, it
is important to use a big range. I used a unit circle and unit square, and I
thought the difference might be interesting..
(histograms are from 1024x1024 renderings, i reduced resolution and colors
because of file-size)
--
#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}
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Preview of image 'noise_hg.png'
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