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The following code returns a "Parse error : must have at least one entry in
map".
Declaring the layers separately doesn't cause the problem. (Beta 6, WinNT4)
light_source{<-1,1,-1>*5 rgb 1}
#declare txtSol=
texture{
pigment{rgb 1}
normal{
average
normal_map{
#declare i=1;
#while (i<10)
[1 bumps .1 scale i]
#declare i=i+1;
#end
}
}
}
texture{
pigment{rgbt <1,0,0,1>}
normal{
average
normal_map{
#declare i=1;
#while (i<10)
[1 bumps .1 scale i*2]
#declare i=i+1;
#end
}
}
}
plane{y,-1 texture{txtSol}}
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