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Assuming you're using 3.5, the most likely probability is light_group.
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3bd26053@news.povray.org...
> I was experimenting and came up with this. Anyone care to guess how it was
done?
> Since there are a number of ways it _could_ have been done I will say it
has
> nothing to do with light groups.
>
>
> --
> Batronyx ^"^
> bat### [at] cadronhsacom //old & going away
> bat### [at] alliancecablenet //new & active now.
> http://www.batronyx.com
>
>
>
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