Christoph Hormann wrote:
> No finish means ambient 0.1 (since this is default)
I have #default {finish{ambient 0}}
This command was however not nested inside my global settings until just
now.
I "fixed" the carpetting but there's still something odd going on with that
blob mouth, even under standard light_sources.
Thanks/2
Any advice on a texture-under-radiosity-lighting for a blobby human??
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