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Here is a scene with radiosity lighting (a series of high ambient
cylinders along the ceiling of the room.)
1) It's funny how "dark" these characters are. I did not intentionally
attempt to portray African Americans here, but it's just funny how much
darker these are compared to what I would expect for ambient 1 for the
color I choose.
Q: Is Megapov's radiosity routine inherently "darker" for blobs than
say spheres and other objects?
2) Not how the white teeth themselves are acting as a light source.
Q: Is there a way to turn this off? I would have expected that I could
do so with ambient 0, which I am using, in the texture statement for the
teeth.
3) Yes the hands are hideous. As Middle Aged Man would say, "I'm
working on it!"
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