POV-Ray : Newsgroups : povray.beta-test.binaries : variable reflection : Re: variable reflection Server Time
26 Jun 2024 07:16:16 EDT (-0400)
  Re: variable reflection  
From: Bob H 
Date: 20 Oct 2001 12:54:49
Message: <3bd1ac59@news.povray.org>
"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3bd05a6b@news.povray.org...
> Both images are exactly the same, except the second has a visible light
> source (i.e., high ambient sphere)
> material:
>
>   material{
>     texture{
>       pigment{rgb <0,0,1>}
>       finish{
>         conserve_energy
>         ambient 0
>         diffuse 0
>         reflection {
>           0 1
>           fresnel on // fresnel on yet no transparency used??
>         }
>       }
     } // missed a brace here
>     interior{
>       ior 1.1335
>     }
>   }
>
>
> You can see a round spot in the middle of the sphere at which the
reflection
> fading stops completely and there is no more reflection.
> In the second image, I used a high ambient sphere that would reflect
> slightly larger than the spot.  Now you can see the black spot very
clearly.
> I do understand about colour clipping but I don't think this is applicable
> here. I just wanted to know if it is a limitation of number accuracy or if
> is intended to act that way (i.e., ignore reflection fading below a
certain
> threshold) and if this is the case is there a way to alter this threshold?

I tried this myself and saw only a smooth fade-out into the center of the
reflection, no global settings changes made such as max trace or adc bailout
needed.

Bob H.


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