Yeah, the old average trick with different normals is always handy. I used a
similar technique to obtain the look of brushed metal quite a while ago:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|